sasha
Sergeant
Admin
Posts: 437
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Post by sasha on Aug 25, 2013 9:37:12 GMT
oh my God, so many mods and staff... I will need like 3 hours before the game to handle all this
TS is a hard thing for me so it might be that i join as "private with no radio - speaking only in direct" (rather as cameraman)
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frosttwocz
Corporal
"Our oath signed with their blood"
Posts: 147
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Post by frosttwocz on Aug 25, 2013 9:44:56 GMT
Teamspeak 88.191.247.236:15691 password: hawk (or bird)
To join game server just use filtr 10/21 and password: hawk (or bird)
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MO
Staff Sergeant
Admin
Posts: 1,269
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Post by MO on Aug 25, 2013 10:06:13 GMT
sasha, team speak is easy staff if everything work fine. first download and install team speak, frost sent a link in pre post to get it. then use Play with Six to install ACRE , same other mods need. Then open team speak and follow a guide frost sent in pre post again and check out acre is On. That's all, in game u can see Acre work fine. I think we should see each other to fix this kind problems before join game.
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frosttwocz
Corporal
"Our oath signed with their blood"
Posts: 147
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Post by frosttwocz on Aug 25, 2013 12:44:00 GMT
Manual for tonight !
ACRE
to open radio press CTRL+SHIFT+X, left button for switching channels, right for volume, ESC for closing radio to speak thru radio press CAPS LOCK, for direct speak use your TeamSpeak button
chemical light (to identify friendlies)
take IR chem light and blue chem light from ammobox (the blue ammo box), hiting change weapon button till your IR chem light is selected then open self interaction menu, chose IR light and attached.
parajump
Basiclly you just get a number before you mount the plane and over drop zone pilot starting saying numbers 1,2,3,4... and when you hear your nubmer, you jump.
Done! I need a drink!
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KSK
Staff Sergeant
Admin
2013-05-04 - Baghlan Province ~Semper fidelis usque ad mortem et plus ultra~
Posts: 818
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Post by KSK on Aug 25, 2013 12:49:52 GMT
Cheers!
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sasha
Sergeant
Admin
Posts: 437
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Post by sasha on Aug 25, 2013 22:35:29 GMT
Ok, some good video i have
but...
cameraman work is dangerous - i was shot dead by ZU-23 while capturing how Mo was shooting it with his AT
My version of debriefing here:
Task was to paradrop at A, regroup at B, attack C, proceed to D at the neck of enemy held peninsula and after enemy reacts our AI lands on the peninsula shore and we crash them from all sides
1. We paradroped at A 2. We regrouped at B 3. - Why didn't we attack C? Why we just messed around some houses? WHY TIMING WAS NOT IMPORTANT AND ASSIGNED FOR TAKING C?
In general i didn't understand the idea of paradrop. It would make sence in like situations:
a) to land on enemy escape route and cut it off b) to land behind enemy lines and engage vulnerable targets before enemy reacts (flees or sends reinforcements) - and than extract c) to land behind enemy lines, capture important and poorly defended enemy target like bridge or smth, and hold it until main force releves you
Were aimed in the mission to neither. We landed and started long and cautios fight with no enemy reaction at all, just ordinary patrols. So why the need for paradrop - we could have done it by some massive helibourne landing side by side with friendly AI at good safe distance, then move closer and start methodical clearence of the peninsula with air support.
Playing paradrop mission without timing important is not interesting. If this is para hit&run then time is important (to land, strike and extract fast at predefined time before enemy reacts). If this is para ambush on enemy escape route then timing is important (to be at ambush at right time). If this is para attacking enemy target and waiting for reinforcements then timing for objective capture is important (like before enemy destroys the bridge or removes artiguns from where you expect them to be) If this is no time important mission - I prefer taking some slow moving armor and then slowly enjoying crashing the enemy
when we played i was so anxious to move to that C artillery spot - because that was our target (not sure this was behind enemy lines - it seems actually that arti pos was in front of enemy frontline). It was that clear simple objective which every soldier clearly understands and waits for!!! And this bone was thrown away from my teeth.... And i don't even know why! ... Oh no...
But - I enjoed the game a lot, thanks Frost for idea and invitation ( and everyone for helping to get there through all that mod/ts problems)!
PS. Our commander was a kid but at the end i don't mind, he was doing technical staff such as communication with HQ quite ok. He was one of the best kids you can see in Arma. But... Movie is not that heroic with a kids voice over net) )))
PSS. Video would be ready in youtube in few days
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sasha
Sergeant
Admin
Posts: 437
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Post by sasha on Aug 26, 2013 6:31:27 GMT
As i remember we lost 1 or 2 para when paradroping due to enemy patrols firing at us hanging in the air. There should have been some clear reason to why we risked so close landing. I would expect that the reason was to attack C artillery position as fast as possible. Because as soon as our presence was detected C artillery would start mounting and moving away, and say in 10 min they would be gone, so that is why we had to land right on it. But it turned out that C was not that important for us and those two paras died for nothing (althought with some brothers-in-arms-movie-like effect to scare others and provide athmosphere of real danger and action) This is example of para mission with dramatic timing: en.wikipedia.org/wiki/Battle_of_CassingaAha, and i just rememebered my grandpa's stories from the WWII (he was fighting Germans on Russian Front): "We received news that several German paratroopers landed in the forest in our rear. Our leutenant took our platoon there to hunt them, but when we came on the spot they have already left" - so paras are vulnerable and rely only on their swift action, otherwise its better to use more heavily eqquipped helibourne troops or convensional armored units UPDATE: i just watched the video - we actually lost 3 men and 1 Osprey above LZ ... I would prefer safer LZ 1 km away since there was no need to hurry straight into enemy pos
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Drak
Corporal
Admin
dum spiro spero
Posts: 92
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Post by Drak on Aug 26, 2013 9:46:04 GMT
Hi guys, I'd tried to join TS yesterday, but was lost with settings. Must download those mods asap to be able play with you. And what about invite that clan to play some pvp ? btw I missed all that because was not active last days...
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frosttwocz
Corporal
"Our oath signed with their blood"
Posts: 147
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Post by frosttwocz on Aug 26, 2013 9:52:15 GMT
Good point with that moving artillery.
I would prefer more high priority targets in AO for this type of mission (enemy HQ, spot position, artillery, checkpoints, holding crossroads, secure high possitions on the hills)
Paratroopers are meant for speacial objectives like this, not wasting ammo on low priority targets.
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MO
Staff Sergeant
Admin
Posts: 1,269
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Post by MO on Aug 26, 2013 10:27:03 GMT
Drak bro ,for TS setting need to join when frost is on in ts to tell u how to fix it, myself spend 2 hours until to fix it however it didn't fix 100%. About PVP its good idea , but first we need to get some skill with SMK mod. one more thing , to use mods need a guide about it becas it maybe have problem with PLAY WITH SIX so need to set mods by another way.Frsot can help you how to do it I think frost still need drinks
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Arska
Specialist
Posts: 276
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Post by Arska on Aug 26, 2013 11:24:57 GMT
The reason why Sasha missed action at C was because our squad was to secure the flank while other squad attacked C. Apparently the HQ gave the visitor squad some less important missions but on the other hand, we did our job very well. Only one casualty from DAM.
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Arska
Specialist
Posts: 276
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Post by Arska on Aug 26, 2013 11:26:23 GMT
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sasha
Sergeant
Admin
Posts: 437
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Post by sasha on Aug 26, 2013 11:33:42 GMT
Oh, thats ok now - the plan for taking C was good - i take back my words for "bone out from teeth". But I still regret our commanders didn't tell us this info on the spot
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frosttwocz
Corporal
"Our oath signed with their blood"
Posts: 147
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Post by frosttwocz on Aug 26, 2013 13:49:12 GMT
I send our debrief to cpt.Tim
there's his reply.
Hey Frosty,
Thanks for the debriefing. Here is just my reply to it.
We did attack C. 1-1 was giving fire for fire superiority on that position. 1-2 (us) had to flank around the left. We only got stuck in the town so 1-1 destroyed the position without our help. After that we moved on to D.
We were behind enemy lines but the mission was slightly bugged so there was a time where it was too calm. Also I can't make 200 groups (I simply can't) and fully make it behind enemy lines. The behind lines was basically the story, the arty position was as far behind as we could get. So we get there and then pushed towards the enemy's front line at the peninsula.
This wasn't a hit & run para, it was a surround tactic, which means we need to overrun the enemy from all sides. Because the enemy had to focus on all sides our resistance wasn't that big.
I don't see how you were anxious to move to C, you got stuck in that town with your fire team which caused Spencer to retreat.
The slow armour that you were talking about was attacking from the other side.
Mainly we went behind enemy lines to finish off the surrounding. If we'd hit and run the enemy can safely retreat out off the peninsula so we couldn't hit and run. We had to hold the line.
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KSK
Staff Sergeant
Admin
2013-05-04 - Baghlan Province ~Semper fidelis usque ad mortem et plus ultra~
Posts: 818
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Post by KSK on Aug 26, 2013 15:13:43 GMT
Even though I wasn't there: When I read the mission tasks it comes to my mind, that hit and run would have been the better way when you have only one target and operating behind enemy lines and it's about paradropping. 2 main reasons for this: 1. The enemy will outnumber you and don't think you can overwhelm them all, even if you have a good run, that's why you have to operate quickly and stealthy as possible (landing at save position even if that means that you have a longer way to target). 2. Just one target and being behind enemy lines, would mean to sneak in as close as possible, attack hard and quickly and move to Evac position. When there is AI as support, it would make sense to send them to one strong attack on opposite side or flank so enemy forces are hold there while team moves to target location. If there are things doubled mentioned in this thread, i am sorry, but I am tired
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