frosttwocz
Corporal
"Our oath signed with their blood"
Posts: 147
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Post by frosttwocz on Sept 16, 2013 23:00:38 GMT
Coop with 10/21st FRIDAY 20thFor our third operation on Island Panthera the airfield we just captured can not be used yet because of a few artillery strikes on it. When the BLUFOR forces retreated from the airfield the artillery fire stopped, casualties are minimal. This airfield is still a valuable position, we are tasked to find and destroy the enemy artillery. All we know is that the artillery is somewhere east of the airfield up in the hills. Time: 13:00 EST (New York) |-| 18:00 GMT |-| 19:00 British summer time |-| 20:00 CET This event can be posponed half! I might need to go off for an hour some time before 19:20 CET, so the op might start later. Modset: Advanced Combat Environment @ace @acex @acex_RU @acex_USNavy @acre @lpd29 @pook_SOCR @smk @st_acre_volume @st_interact @st_lb_enhance @st_map_autobrightness @sthud @panthera(client side mods like sound mods or explosion mods can surely be used) Write down joining/maybe/out
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KSK
Staff Sergeant
Admin
2013-05-04 - Baghlan Province ~Semper fidelis usque ad mortem et plus ultra~
Posts: 818
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Post by KSK on Sept 17, 2013 9:19:12 GMT
My joining status for this event is currently on "MAYBE"
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MO
Staff Sergeant
Admin
Posts: 1,269
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Post by MO on Sept 17, 2013 10:25:16 GMT
which day? today? about me, Maybe
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KSK
Staff Sergeant
Admin
2013-05-04 - Baghlan Province ~Semper fidelis usque ad mortem et plus ultra~
Posts: 818
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Post by KSK on Sept 17, 2013 10:32:41 GMT
20th September, this Friday. Check left corner above. Beside "Preview/Next" there is a calendar icon where you can see the date of this event
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frosttwocz
Corporal
"Our oath signed with their blood"
Posts: 147
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Post by frosttwocz on Sept 17, 2013 10:44:16 GMT
I made this event in calendar. I thought the date gonna be more visible.
Wrote it in first post.
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sasha
Sergeant
Admin
Posts: 437
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Post by sasha on Sept 17, 2013 15:07:06 GMT
i will try to join
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Arska
Specialist
Posts: 276
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Post by Arska on Sept 17, 2013 19:31:09 GMT
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sasha
Sergeant
Admin
Posts: 437
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Post by sasha on Sept 17, 2013 19:48:00 GMT
Ruotsi? I thought at first you write in finnish, but since the words appeared germanic: "According to the most prominent theory, the name Rus', like the Finnish name for Sweden (Ruotsi), is derived from an Old Norse term for "the men who row" (rods-) as rowing was the main method of navigating the rivers of Eastern Europe, and that it could be linked to the Swedish coastal area of Roslagen (the Rowing crews) or Roden, as it was known in earlier times.[5][6] The name Rus' would then have the same origin as the Finnish, Saami, Estonian and Võro names for Sweden: Ruotsi, Ruoŧŧa, Rootsi and Roodsi.[7] It is remarkable enough that the local Finnic and Permic peoples in northern Russia proper use the same "Rus'" related name both for Sweden and Russia (depending on the language): thus the Veps name for Sweden / Swedish is Ročinma / Ročin,[8] while in the neighboring Komi language the same term Ročmu / Roč means already Russia / Russian instead." Rus was the earliest Russian kingdom, established by some swedish vikings, so you may be sure you can speak some "earliest russian language" as well: en.wikipedia.org/wiki/Early_Rus%27en.wikipedia.org/wiki/Rus_(name)
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Arska
Specialist
Posts: 276
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Post by Arska on Sept 17, 2013 20:04:07 GMT
And all this etymology just because .fi instead of .com . The amount of information in WWW is huge
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frosttwocz
Corporal
"Our oath signed with their blood"
Posts: 147
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Post by frosttwocz on Sept 19, 2013 12:39:20 GMT
So...
Sasha - maybe KSK - maybe Mo - maybe Frost - maybe
+ Arska without hangover
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pavel
Private First Class
Posts: 30
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Post by pavel on Sept 20, 2013 13:05:06 GMT
Im in...
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Arska
Specialist
Posts: 276
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Post by Arska on Sept 20, 2013 16:46:39 GMT
ATM I'm not drunk or have hangover. I'll keep you posted...
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sasha
Sergeant
Admin
Posts: 437
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Post by sasha on Sept 20, 2013 21:38:34 GMT
My game crashed second time, so i haven't been into major engagement.
However, this is debriefing:
1. Ahh, all those extra mods are useless, only extra barriers and crashings. ACE, ACRE and ST is all we need.
2. Our first observation spot was the ridge line where we had all 16ppl observing - so if i was AI on the opposite ridge I would easily spot the team and call artillery immediately. Observation should be done by small detachment and/or the leader (i was looking over the ridge also so i admit i behaved bad as well, but to my excuse - we had no specific order to stay hidden)
3. From OP we went east by the ridgeline right on its crest or sometimes by the side observed by AI. Again, if we were playing PvP enemies would spot us very easily
4.Moving to/across/further from the bridge was very slow and chaotic. But that was not a disaster. Disaster was the following thing:
5. We moved on the hill 61 as originally planned and than by a ridgeline up into search area. BUT - WE ALREADY KNEW THAT ENEMY OCCUPIES THE RIDGE, SO WHY HAVENT WE CHANGE THE ROUTE. Our main target was artillery, so i expected us to use some sneaky forested slopes to get into search area unnoticed from flank or rear, find that arti position, destroy it and run away. But we went right into battle. What would human Opfor who has artillery behind do in such case? Call in arti strike on attackers.
6. Overall our movement was slow, very slow, very cautios. Maybe it might make sense if we were going to clear the area, maybe in reality soldiers of combat patrol would be similary scared and overcautious in hostile area. But we had clear mission - go-find-destroy. Just as in some WWII movie - they go fast, without that bounding overwatch nuisance (the more you care about this things the more chaos it makes and team goes diverted from main objective by these moves). War is blitzkrieg - pursue objective and don't get diverted by secondary targets. If you run into enemies, or even into ambush, alas, the fight begins. If you don't you will destroy artilley. Slow bounding and searching compounds for enemies makes no sence. We aimed to find enemies? But finding enemies means mission failure anyway, regardless. "Realistic" AI would hear the shots, and react - call in artillery, reinforcements, or just retreat.
The only bounding we needed is when crossing the bridge itself - "crossing of open area". All other places we should have passed in column with small recon detachement ahead - in full marching speed. Terrain was vast - we had plenty of space to make relatively safe route
So - best war is simple war. Leapfrogging/buddy teams/fireteams interaction is not a thing in itself. I prefer to forget about them if they get me away from target.
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frosttwocz
Corporal
"Our oath signed with their blood"
Posts: 147
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Post by frosttwocz on Sept 21, 2013 7:44:50 GMT
Movement - We were bunched up, we had 2 sections (=4 fireteams). Split up and assault AO from different directions (=can control bigger area that way, view distance of player is like 1400m so you can see 6 157 521m2 around you, when all players are close to each other this number will not change in global).
Two players can handle whole squad of AIs. Fireteam of 4 players is self-contained unit.
But this time recon worked pretty good. Except that moment on ridge line when we were sitting ducks and two HQ officers died.
Firefights - I personaly prefere firefights around 200m, AI can fire back effectively. In this mission avarage distance was cca 800-1000m. So i missed action.
Commanders - My commander was pretty cool (=sgt.Matt) after he died Booone took command and he was really in the money.
Score in top10 D.A.M 38kills 0casulties (=with CCOs and HOLOs) 10/21st 39kills 2-3casulties (=with one sniper and rest with ACOGs)
Mission it self took 3h 20min (=generaly 4hr 30min)
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frosttwocz
Corporal
"Our oath signed with their blood"
Posts: 147
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Post by frosttwocz on Sept 21, 2013 10:37:23 GMT
About artillery
I was looking for script which will make enemy AI artillery able to fire on spotted soldiers in range. I found this mod. It works pretty awesome. No scripts need to be use. Read manual. www.armaholic.com/page.php?id=15653
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