KSK
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2013-05-04 - Baghlan Province ~Semper fidelis usque ad mortem et plus ultra~
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Post by KSK on Dec 9, 2012 12:00:19 GMT
Squad: A squad contains of 8-12 ppl. For D.A.M a squad has 10 ppl. The squad is divided into 2 fireteams, which work almost autonomic (depends on the mission/objective). Each fireteam has a teamleader. One of the teamleaders is the squad leader at same time. The other teamleader of the second fireteam is the assistant squadleader. Squadleader and teamleader have to organize training for squad/fireteam, take control over the boards/threads for the squad, give ppl in their squad/fireteam their special role.
Each fireteam consists of this roles: 1. Teamleader (Can be grenadier or sniper/scout or whatever) 2. MG Gunner (5.56 mm (e.g. M249 - SAW) or 7.62 (e.g. M240) that depends on the mission) 3. Medic 4. Sniper 5. AT/Engineer
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KSK
Staff Sergeant
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2013-05-04 - Baghlan Province ~Semper fidelis usque ad mortem et plus ultra~
Posts: 818
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Post by KSK on Dec 9, 2012 12:37:19 GMT
What a squadleader has to fulfill is this: 1. Able to take that big responsibility 2. Be a very skilled player 3. Have enough time to organize the team and forum 4. Able to command and to give clear orders 5. Has to be hard and fair. If you are not hard, no one will follow your orders. If you are not fair, you'll get shot in your back by your teammates 6. Be ready to play serious and concentrated 7. The squadleader designate his assistant squadleader/the fireteam leader
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Post by crossman on Dec 10, 2012 19:59:58 GMT
Thats good it also set player like me that want to be team leaders with goals
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sasha
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Post by sasha on Dec 11, 2012 17:42:54 GMT
I have cheched it with Shack Tactical system. ttp2.dslyecxi.com/st_platoon.htmlThey don't have assigned teams, roles will depend on mission design, but they will anyway have 3 4-men teams + 1 squadleader+1medic to make a full 14-men squad Usually team would internaly split into two pairs (buddies) and consist of: 1. Leader with m203 rifle 2. Rifleman (or AT rifleman if mission requires) 3. Mg gunner (m240 or m249) 4. Assistant gunner (carries additional mg magazines) So 4man team is better then 5 because you have pairs "buddies" covering each other and learning basic teamwork. What i liked about Rodesian Firesquads damteam.proboards.com/index.cgi?board=map&action=display&thread=242 is that they had same 4man teams (called sticks - derived from "stick together") with following composition: 1. Team leader (rifleman with radio) 2. MG gunner 3. Rifleman with rifle grenades (we may put m203 in game instead) 4. Medic Nice - they had medic in every team (not just 1 for a squad) So what i think is that our training/realism missions should be organized like this: 4 man squad (1st team) 4 man squad (2nd team) 4 man squad (3rd team) 2 man squad (squad leader+medic) This is 14 men and we have yet seldomly/never reached this number of DAM players in password protected coop. So in case we have not got 14 but only 10 ppl we then just make a squad with 2 teams plus squadleader+medic, and if we are less then 9 then we play just with 2 teams with one of teamleaders serving as squad leader I think also that for proper teamwork we need to shift from veteran back to normal level to keep names visible in game. It is just stupid to ask "who is Sasha? Hey Sasha please run about so that we know who is you". Untill now only KSK is distinguishable due to his green hands and face. Normal level certainly must be modified in lobby to avoid map marks and other noobbie staff. Returning to Shack Tactical system. They do not assign particular roles and adherence to certain team for players. And it is even more important for us since we will seldomly have all squad/team ppl joined to session at once. Ppl will change during day/game, but anyway anyone should be able to perform all duties of the team. However commanding positions are important and so they can be taken rather by experienced ppl - I suggest that when they join game the following 3 ppl are being placed as squad/teamleaders as priority: 1st Squad - MO 2nd Squad - KSK 3rd Squad - DRAK All 3 commanders are experienced, can talk well and have mics In case we have a full DAM platoon then one of these 3ppl becomes a platoon leader and the squad goes to deputy person In ordinary missions DAM ppl can experience placing each other in command of team/squad and see who is good enough in this role. What is important is that all DAM players feel comfortable in being MG gunner/AT gunner/Rifleman/Assistant MG gunner/Assistant AT/Engineer/Medic/Marksman I would like to see myself as mg gunner - I just like the feeling of automatic fire and big gun in hands And making suppressive fire - its just awesome - no need to aim - just spray full magazin, oh-oh - i love it !!! ;D
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KSK
Staff Sergeant
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2013-05-04 - Baghlan Province ~Semper fidelis usque ad mortem et plus ultra~
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Post by KSK on Dec 11, 2012 20:44:32 GMT
I am still for a fireteam size of 4 + 1 teamleader, because at least one guy (sniper) will not stay with team inside town contact. And in most cases MG gunner should stay a bit outside as well, especially when he has a scoped gun (as you/we learned on weekend). So I guess 3 guys advancing together inside town are better to cover each other than just 2 guys. Moreover I guess per team one medic is best way to avoid casualties and it's even better for medic, because if there is just one for squad he maybe needs long way to get to wounded guy (long time for dying guy and long way to catch a bullet for medic on the way to fulfill his duty). And I totally agree with the point that every D.A.M member should feel familiar with all kinds of weapons and able to handle with them. But we need roles in teams, so why not set them? And also yes about the number of members, we won't usual reach more then 10 D.A.M at very good conditions. But maybe we get some players active so they join...I am still hoping Moreover concerning names of players in game. We should maybe use a customized play mod, so no crosshair, no markers on map, no 3rd, but names visible. And if ppl have same role, after a time you will know who is that guy with the MG/sniper rifle/AT. An other point is, that we should learn how to fight, by trusting teammates blind so we not need to ask anymore who is the sniper. (And btw: If needed you could just say MG Gunner there and there, sniper there and there, so not use names but roles).
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Post by crossman on Dec 11, 2012 20:53:01 GMT
and so far number 4 crossman
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MO
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Post by MO on Dec 12, 2012 7:41:47 GMT
I think also that for proper teamwork we need to shift from veteran back to normal level to keep names visible in game. It is just stupid to ask "who is Sasha? Hey Sasha please run about so that we know who is you". Untill now only KSK is distinguishable due to his green hands and face. Im working on Show players name in game trigger codes.almost done.Just trying to fix text color If it work fine ,everyone can see name next mans, also in Veteran level.
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Post by meireles on Dec 12, 2012 14:06:41 GMT
where i chose my speciality and what team?
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Post by crossman on Dec 12, 2012 14:50:20 GMT
go to squads and pick one then tell that leader whare you whant to be
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sasha
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Post by sasha on Dec 12, 2012 17:49:48 GMT
Hey , guys - aren't we having too many squads? We will soon have more squads then ppl in DAM.
I suggest we cancell mine and crossmans and let go Alpfa-Bravo-Charlie only with Mo, KSK, Drak in charge
I am fine to be a teamleader or a rifleman or any other role
Only if ppl start coming to DAM in numbers sufficient (and with good permanent ppl) then we might want to make a 4th squad, 5th or even open another platoon.
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KSK
Staff Sergeant
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2013-05-04 - Baghlan Province ~Semper fidelis usque ad mortem et plus ultra~
Posts: 818
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Post by KSK on Dec 12, 2012 18:05:02 GMT
Hmmm...so you mean just squads for active players? that makes sense instead of 5 squads not even half full. Too many guys are here too lazy and inactive. Maybe we should wait one week and see how many members we found for squads and than make a decision!?
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Arska
Specialist
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Post by Arska on Dec 12, 2012 18:06:21 GMT
Agree with Sasha, there just isn't so many fully active players right now to form 5 squads. Counted about 10 players that have joined a squad at this point.
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sasha
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Post by sasha on Dec 12, 2012 18:11:54 GMT
Ok, fine
To show example of decent subordination I join Delta squad under Drak's command
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ritchie
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Post by ritchie on Dec 12, 2012 19:42:55 GMT
I came here to make a point and it looks like Sasha has already done it. I think first objective of squad creation is instead, start off as a squadron. Place a hierarchy and start with commanding officers (CO's) like Mo, KSK, Sasha, etc. who will then set team leaders during mission briefings. Then we need to work on getting everyone on the same page (individual squad training takes away from this). At the moment, squads should only be made during a mission briefing. We have to first find our consistent/active members before squads are set in stone and its much better to work as a whole so everyone feels apart of DAM. We're getting ahead of ourselves with the squads. I don't believe DAM is active enough for individual squads atm. The idea of individual squads might be more suited towards our PvP missions. A sort-of competition within DAM.
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KSK
Staff Sergeant
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2013-05-04 - Baghlan Province ~Semper fidelis usque ad mortem et plus ultra~
Posts: 818
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Post by KSK on Dec 12, 2012 19:43:04 GMT
As you wish, sasha And as an advice to all: To join a squad just check the boards of the squads and post in there.
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