Post by sasha on Dec 15, 2012 6:20:47 GMT
Lets start a debriefing tradition, like Viet Cong had - "an hour of self critisizm"
So these are the issues we encountered yesterday:
1. Area Fire tactics - i.e. concentrating unaimed fire on distant target in order to kill enemies just by a rain of bullets. It proved ineffective in our case. Enemy casualties were too small while we spend all our ammunition, and all kills i believe were by our mashinegunners' fire.
Such method can only apply at base defence when you have plenty of ammunition at hand.
2. Reverse slope defence - the tactics when defenders place themselves on the reverse slopes to direction of enemy advance.
It proved extreemely effective against enemy infantry (especially AI infantry but humans will definetely be subject to same kind of result). Example - we were defeated while trying to stop numerous attackers in long range engagement (we were outnumbered 4:1). But when we placed ourselves behind the slope and waited till enemy crests it - we killed them all with no single casualty from our side.
Against tanks (maybe i placed too many of them) it proved less effective due to the fact that tanks appear on the crest hull down or front armor, and rpg is less effective then say hitting the side of tank.
I remember I used this tactics retreating my reloading Abrams in Big Battle Gospandy, and when enemy t72 rushed over the crest to position itself over the valley I could easily hit it.
The general idea of reverse slope defence is that if you have a shorter range weapons or numerical disadvantage than enemy (you dont have sniper/javelin staff) then you should hide behind a slope. Reverse slope defence is actually a kind of ambush, because enemy cresting the hill will not know where to shoot you when he appears on the summit vulnerable to your fire.
3. Fireteams cooperation in Capture The Base scenario.
Mistake was that we split the teams too far and gave them different targets too far apart. While KSK base of fire was doing nothing observing bunker MO's assault team moved far away to attack first enemy AA pos.
So instead of cooperating (say all teams attacking AA first and then together attacking bunker) we made KSK team spend like 30 min doing nothing, while we died being too few to overwhelm AA enemy post. The defeat of assault at AA was also due to enemy "reverse slope" position and us cresting the hills - not good
Good tactisc was of Mo later on, when he positioned himself on the hill observing AA and sniped them all out.
So these are the issues we encountered yesterday:
1. Area Fire tactics - i.e. concentrating unaimed fire on distant target in order to kill enemies just by a rain of bullets. It proved ineffective in our case. Enemy casualties were too small while we spend all our ammunition, and all kills i believe were by our mashinegunners' fire.
Such method can only apply at base defence when you have plenty of ammunition at hand.
2. Reverse slope defence - the tactics when defenders place themselves on the reverse slopes to direction of enemy advance.
It proved extreemely effective against enemy infantry (especially AI infantry but humans will definetely be subject to same kind of result). Example - we were defeated while trying to stop numerous attackers in long range engagement (we were outnumbered 4:1). But when we placed ourselves behind the slope and waited till enemy crests it - we killed them all with no single casualty from our side.
Against tanks (maybe i placed too many of them) it proved less effective due to the fact that tanks appear on the crest hull down or front armor, and rpg is less effective then say hitting the side of tank.
I remember I used this tactics retreating my reloading Abrams in Big Battle Gospandy, and when enemy t72 rushed over the crest to position itself over the valley I could easily hit it.
The general idea of reverse slope defence is that if you have a shorter range weapons or numerical disadvantage than enemy (you dont have sniper/javelin staff) then you should hide behind a slope. Reverse slope defence is actually a kind of ambush, because enemy cresting the hill will not know where to shoot you when he appears on the summit vulnerable to your fire.
3. Fireteams cooperation in Capture The Base scenario.
Mistake was that we split the teams too far and gave them different targets too far apart. While KSK base of fire was doing nothing observing bunker MO's assault team moved far away to attack first enemy AA pos.
So instead of cooperating (say all teams attacking AA first and then together attacking bunker) we made KSK team spend like 30 min doing nothing, while we died being too few to overwhelm AA enemy post. The defeat of assault at AA was also due to enemy "reverse slope" position and us cresting the hills - not good
Good tactisc was of Mo later on, when he positioned himself on the hill observing AA and sniped them all out.