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Post by vigliaccopagliaccio on Feb 1, 2013 13:29:23 GMT
hi all, i have some question. What are the scores that a player must have to unlock new weapons? call artillery,use tank and ah-6J? for weapons: my idea is to unlock with a very low score some basic weapons: mg, SMAW and satchel, then, at a later time, unlock better weapons, such as rifles with scopes precision (without thermal sight) or whit grenade launcher . Then, in a third time, unlock the heavy weapons, such as javelin, mg whit scope, M107 themal ... and other weapons. about artillery, i think we can use it when we have medium. how much time must pass before we can use it again? (i think 4 min is good) last question, when we unlock new weapon or new vehicle, what message do u like to see?
if you have any other idea for this mission, write it below.
about sidemissions, for the moment, until we test this map in a good server, i think is better if we not use it. (btw, inside main mission there are a little secondary mission, destroy something.....)
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MO
Staff Sergeant
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Post by MO on Feb 2, 2013 8:19:47 GMT
Each 5 or 7 minute arty be available.about weapons ur idea is perfect.about vehicles and choppers,open after capture each town ,one of them will be open or you can add this to side mission, so after each side mission players can get this vehicles.
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KSK
Staff Sergeant
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2013-05-04 - Baghlan Province ~Semper fidelis usque ad mortem et plus ultra~
Posts: 818
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Post by KSK on Feb 3, 2013 15:22:45 GMT
Nothing to add, beside two things: - I would say even longer time for arty...so at least 7 mins., because arty is a very strong weapon if it's well used and could easily unbalance the gameplay - make it too easy.
- Why not start like this with weapons and vehicles: Just light stuff, no AT...as enemies at first just cars and btr, so they can be taken out by gunner. Later in game give harder tasks which need better and more effective stuff, so then you can give them AH-6J, SMAW and Javelin...so very similar to MO's idea just with the modification for heavy weapons. So it depends on how the missions are created; I vote for ascending difficulty levels...
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sasha
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Posts: 437
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Post by sasha on Feb 4, 2013 18:45:58 GMT
I am happy to say that Vig made not what he says he made.
This is not Domination
This is an embrio of EVOLUTION!
Evolution is much more interesting and replayable - I carried this feeling from Arma1
We tested BeteBeta version yesterday. Rank system works perfectly, some other things not. Vig saw all goods and bads - so i hope for having Evo mode soon
Among other things i noticed that destroyed ai vehicles were not deleted.
Regarding MHQ - i am not its lover. Unrealistic spawning and no need for having transports. Better to have engineer truck instead and spawn destroyed vehicles damaged
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sasha
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Posts: 437
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Post by sasha on Feb 4, 2013 18:46:37 GMT
oh, shit, i look like an egg on avatar..
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KSK
Staff Sergeant
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2013-05-04 - Baghlan Province ~Semper fidelis usque ad mortem et plus ultra~
Posts: 818
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Post by KSK on Feb 4, 2013 20:06:18 GMT
oh, shit, i look like an egg on avatar..
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