Post by DaNiJeL on Nov 19, 2013 21:59:52 GMT
Pistols
Pistols are weapons that area intended to be used at short range. The maximum distance you should expect to use it is about 50 meters - while firing beyond that is possible, the effects of the rounds will reduce significantly. They don't have much punch to begin with, and they lose velocity very quickly.
Shotguns
Shotguns are similar to pistols in their range, but far exceed them in their damage-dealing abilities. Shotguns are exclusively meant for close-quarters engagements. They generally have a very limited magazine capacity, even compared to pistols, but make up for it with how much of a punch they pack.
Submachineguns
Weapon that can shoot a bit further and has burst or full-auto modes, combined with very low recoil. These generally lose their usefulness at around 100 meters. They are primarily close quarters battle weapons. When equipped with suppressors, they can be very stealthy weapons to employ at night.
Rifles
Weapon used by the infantry is the rifle. These come in a wide variety of styles and calibers, with an equally large variety of sighting systems and attachments. Depending on the type of rifle, you can expect to shoot with accuracy out to ranges of at least 300 meters, and typically to 500 or 600 meters. They carry around 20 to 30 rounds of ammunition in each magazine.
SOME ATTACHMENTS
Machineguns
Machineguns are the next step up from the battle rifle. These have larger magazines and can maintain very high rates of fire. They are larger and heavier than rifles. A single machinegun can easily put out as much firepower as several well-equipped riflemen. Machineguns play a key role in the suppression of the enemy, allowing the riflemen to maneuver. Machineguns come in three main types - light, medium, and heavy. Light machineguns like the M-249 (SAW) fire light rifle rounds - such as 5.56x45mm, the round used in the M16 rifle. Medium machineguns use heavier rounds, such as the 7.62x51mm that is fired by the M-240. Heavy machineguns are generally crew-served or vehicle-mounted - such as the .50 caliber 12.7mm.
Grenades and Grenade Launchers
Grenades come in a few varieties - basic fragmentation grenades, smoke grenades, incindiary grenades, and stun grenades such as flashbangs. All are thrown by hand and have a correspondingly short range.
Grenade launchers are used for further range. Grenade launchers come in two basic forms at the infantry level - ones that can be attached to a rifle, and those that are standalone. Grenade launchers, depending on their type and ammunition, can give the infantry an indirect fire capability out to anywhere from 400 to 800 meters. While their explosive power is relatively weak compared to other explosive weapons, they can be quite deadly and useful when employed in the proper manner.
STAND ALONE TYPE
ATTACHED
Anti-Tank and Anti-Aircraft Weapons
Anti-tank weapons round out the typical infantry weapon set. Some, like the light AT-4, are very simple - aim and shoot. Others have features to enhance your accuracy - the SMAW has a spotting rifle to help your first-round accuracy, for example. Some have sophisticated guidance systems and fire-and-forget technology to allow you to more accurately engage and defeat enemy armor - the Javelin, for instance. AT weapons are generally the only reliable weapons infantry has that can defeat armored targets.
Anti-aircraft weapons are guided missile systems like the Stinger. They generally have a single shot and use infrared sensors to seek out and kill aerial targets. They can be effective against both helicopters and jets as long as they're employed properly.
Crew-Served Weapons
A "crew-served" is a weapon type that requires more than one person to carry it and employ it on the battlefield. For our purposes, this most often refers to the heavy crew-served weapons such as the M2, Mk-19, or portable TOW launcher systems. Such weapons have a main gun component, a tripod, and heavy cases of ammo. Several people must work together to transport them, set them up, and keep them supplied with ammo.
Pistols are weapons that area intended to be used at short range. The maximum distance you should expect to use it is about 50 meters - while firing beyond that is possible, the effects of the rounds will reduce significantly. They don't have much punch to begin with, and they lose velocity very quickly.
Shotguns
Shotguns are similar to pistols in their range, but far exceed them in their damage-dealing abilities. Shotguns are exclusively meant for close-quarters engagements. They generally have a very limited magazine capacity, even compared to pistols, but make up for it with how much of a punch they pack.
Submachineguns
Weapon that can shoot a bit further and has burst or full-auto modes, combined with very low recoil. These generally lose their usefulness at around 100 meters. They are primarily close quarters battle weapons. When equipped with suppressors, they can be very stealthy weapons to employ at night.
Rifles
Weapon used by the infantry is the rifle. These come in a wide variety of styles and calibers, with an equally large variety of sighting systems and attachments. Depending on the type of rifle, you can expect to shoot with accuracy out to ranges of at least 300 meters, and typically to 500 or 600 meters. They carry around 20 to 30 rounds of ammunition in each magazine.
SOME ATTACHMENTS
Machineguns
Machineguns are the next step up from the battle rifle. These have larger magazines and can maintain very high rates of fire. They are larger and heavier than rifles. A single machinegun can easily put out as much firepower as several well-equipped riflemen. Machineguns play a key role in the suppression of the enemy, allowing the riflemen to maneuver. Machineguns come in three main types - light, medium, and heavy. Light machineguns like the M-249 (SAW) fire light rifle rounds - such as 5.56x45mm, the round used in the M16 rifle. Medium machineguns use heavier rounds, such as the 7.62x51mm that is fired by the M-240. Heavy machineguns are generally crew-served or vehicle-mounted - such as the .50 caliber 12.7mm.
Grenades and Grenade Launchers
Grenades come in a few varieties - basic fragmentation grenades, smoke grenades, incindiary grenades, and stun grenades such as flashbangs. All are thrown by hand and have a correspondingly short range.
Grenade launchers are used for further range. Grenade launchers come in two basic forms at the infantry level - ones that can be attached to a rifle, and those that are standalone. Grenade launchers, depending on their type and ammunition, can give the infantry an indirect fire capability out to anywhere from 400 to 800 meters. While their explosive power is relatively weak compared to other explosive weapons, they can be quite deadly and useful when employed in the proper manner.
STAND ALONE TYPE
ATTACHED
Anti-Tank and Anti-Aircraft Weapons
Anti-tank weapons round out the typical infantry weapon set. Some, like the light AT-4, are very simple - aim and shoot. Others have features to enhance your accuracy - the SMAW has a spotting rifle to help your first-round accuracy, for example. Some have sophisticated guidance systems and fire-and-forget technology to allow you to more accurately engage and defeat enemy armor - the Javelin, for instance. AT weapons are generally the only reliable weapons infantry has that can defeat armored targets.
Anti-aircraft weapons are guided missile systems like the Stinger. They generally have a single shot and use infrared sensors to seek out and kill aerial targets. They can be effective against both helicopters and jets as long as they're employed properly.
Crew-Served Weapons
A "crew-served" is a weapon type that requires more than one person to carry it and employ it on the battlefield. For our purposes, this most often refers to the heavy crew-served weapons such as the M2, Mk-19, or portable TOW launcher systems. Such weapons have a main gun component, a tripod, and heavy cases of ammo. Several people must work together to transport them, set them up, and keep them supplied with ammo.