Post by MO on Dec 17, 2013 3:07:10 GMT
Visibility: Doesn't Matter
In ArmA II: CO, visibility only affects singleplayer. In Multiplayer, the server decides your viewdistance. On the TWC server, you can change your view distance on your self-interaction key.
Brightness/Gamma: 1.0
Unless there is something wrong with your monitor, these values should be kept at 1.0 for the best balance. Some people increase the gamma value when it is night ingame to cheat, but for immersion reasons you shouldn't d this.
Quality Preference: Doesn't Matter
This doesn't matter, as you'll be setting everything manually yourself.
Interface & 3D Resolution: Monitor's Native
This is the most important of all settings, and the most common mistake that people make. Resolution in ArmA 2: CO is not handled how it is in other games. It MUST be set to your monitor's native resolution or your game will look like crap. Your monitor's native will usually be the resolution that is listed as '100%' in the 3D resolution list.
Texture Detail: Dependant on GPU & HDD
This is simply the resolution of the textures ingame. This is dependant on the amount of VRAM your GPU has, as well as the speed of your hard drive.
Video Memory: Default
Regardless of your system, always set the Video Memory to 'Default'. This will allow it to use all of your VRAM, and if you had it set as something else, setting to default may increase your FPS.
Anisotropic Filtering: Very High
This value affects how textures look at an angle. Modern GPUs can easy have this at Very High with no loss of FPS.
Anti-Aliasing: Dependant on GPU
Anti-Aliasing removes the "jagged edges" effect. It is quite demanding, so this depends on your GPU completely.
ATOC: All Trees + Grass
This makes trees and grass look much better than default.
Terrain Detail: Dependant on GPU
This is simply the detail of the terrain mesh, and in singleplayer it affects the grass but in mutliplayer the grass is locked on 'Normal'. I recommend not putting it at Very High, because that is very intensive.
Objects Detail: Dependant on GPU
This affects the distance at which objects switch to their lesser quality LOD models. This is highly dependant on your GPU, and if you experience low FPS in cities like Zargabad, then lowering this will help.
Shadow Detail: Very High
Shadow Detail is different to other games. On every setting except for Very High, shadows are rendered on your CPU. ArmA 2: CO is a simulator and so uses CPU very heavily. On very high, your GPU can take the load of shadows.
HDR Quality: Normal
HDR is very intensive in ArmA 2: CO. It should not be set above 'Normal' to retain performance, with minimal loss in framerate.
PPAA: Disabled
This is a peformance-cheap method of Anti-Aliasing, but I personally find that it has little effect. I recommend that you simply disable this.
Posprocess Effects: Low
Postprocessing is both GPU intensive, and adds ridiculous blur effects. Many people turn it off completely, but setting it to Very Low or Low will give you the good effecs, while retaining performance and not having unrealistic blur.
Interface Size: Normal
So that ACE interfaces, as well as other interfaces, work correctly, this must be set to Normal. Any other setting will cause issues for you in the future.
Aspect Ratio: Monitor's Native
Your aspect ratio must be set to your monitor's. For the vast majority of monitors, this is 16:9. Only for 1680x1050 will you use 16:10. This is also important for interfaces ingame.
Vsync: Enabled
Vsync ensures that there is no screen tearing while moving your view quickly. Modern GPUs do not suffer from the added latency that older GPUs did with vsync, due to Triple Buffering.
Read more: www.the-wrecking-crew.co.uk/page/installation#ixzz2nhJp37lz
In ArmA II: CO, visibility only affects singleplayer. In Multiplayer, the server decides your viewdistance. On the TWC server, you can change your view distance on your self-interaction key.
Brightness/Gamma: 1.0
Unless there is something wrong with your monitor, these values should be kept at 1.0 for the best balance. Some people increase the gamma value when it is night ingame to cheat, but for immersion reasons you shouldn't d this.
Quality Preference: Doesn't Matter
This doesn't matter, as you'll be setting everything manually yourself.
Interface & 3D Resolution: Monitor's Native
This is the most important of all settings, and the most common mistake that people make. Resolution in ArmA 2: CO is not handled how it is in other games. It MUST be set to your monitor's native resolution or your game will look like crap. Your monitor's native will usually be the resolution that is listed as '100%' in the 3D resolution list.
Texture Detail: Dependant on GPU & HDD
This is simply the resolution of the textures ingame. This is dependant on the amount of VRAM your GPU has, as well as the speed of your hard drive.
Video Memory: Default
Regardless of your system, always set the Video Memory to 'Default'. This will allow it to use all of your VRAM, and if you had it set as something else, setting to default may increase your FPS.
Anisotropic Filtering: Very High
This value affects how textures look at an angle. Modern GPUs can easy have this at Very High with no loss of FPS.
Anti-Aliasing: Dependant on GPU
Anti-Aliasing removes the "jagged edges" effect. It is quite demanding, so this depends on your GPU completely.
ATOC: All Trees + Grass
This makes trees and grass look much better than default.
Terrain Detail: Dependant on GPU
This is simply the detail of the terrain mesh, and in singleplayer it affects the grass but in mutliplayer the grass is locked on 'Normal'. I recommend not putting it at Very High, because that is very intensive.
Objects Detail: Dependant on GPU
This affects the distance at which objects switch to their lesser quality LOD models. This is highly dependant on your GPU, and if you experience low FPS in cities like Zargabad, then lowering this will help.
Shadow Detail: Very High
Shadow Detail is different to other games. On every setting except for Very High, shadows are rendered on your CPU. ArmA 2: CO is a simulator and so uses CPU very heavily. On very high, your GPU can take the load of shadows.
HDR Quality: Normal
HDR is very intensive in ArmA 2: CO. It should not be set above 'Normal' to retain performance, with minimal loss in framerate.
PPAA: Disabled
This is a peformance-cheap method of Anti-Aliasing, but I personally find that it has little effect. I recommend that you simply disable this.
Posprocess Effects: Low
Postprocessing is both GPU intensive, and adds ridiculous blur effects. Many people turn it off completely, but setting it to Very Low or Low will give you the good effecs, while retaining performance and not having unrealistic blur.
Interface Size: Normal
So that ACE interfaces, as well as other interfaces, work correctly, this must be set to Normal. Any other setting will cause issues for you in the future.
Aspect Ratio: Monitor's Native
Your aspect ratio must be set to your monitor's. For the vast majority of monitors, this is 16:9. Only for 1680x1050 will you use 16:10. This is also important for interfaces ingame.
Vsync: Enabled
Vsync ensures that there is no screen tearing while moving your view quickly. Modern GPUs do not suffer from the added latency that older GPUs did with vsync, due to Triple Buffering.
Read more: www.the-wrecking-crew.co.uk/page/installation#ixzz2nhJp37lz